ART DIRECTOR | LEAD CONCEPT ARTIST
[Full Time < > Fully Remote] We need a skilled Artist. Why? You will bring our in-game world and lore to life. Your wizardry will decide the theme, the environments and the overall outlook of our game. You are perhaps the
LEAD VIEWMODEL ANIMATOR
[Full Time < > Fully Remote] If you've played any amount of FPS games, you'll know that viewmodel animations are perhaps the most crucial part of making a game feel smooth. So - if you're obsessed by reloads, melee and all
THIRD PERSON CHARACTER ARTIST & RIGGER
[Full Time < > Fully Remote] We’re looking for a talented Character Artist who is also a wizard with setting up technical aspects of animation. You will be the magic glue that creates believable models that come to life with seamless
PROJECT MANAGER | PRODUCER
[Full Time < > Fully Remote] Our game project is scaling very fast. To manage this explosion in growth, we need someone who understands how to scale a team and how to manage workloads. So if you are passionate about games,
LEAD LEVEL DESIGNER
[Full Time < > Fully Remote] Do you live and breathe FPS games, or just love Level Design in general? We're looking for someone to help us create challenging, diverse and very in-depth maps for our multiplayer first person shooter. As
LEAD AUDIO PROGRAMMER & DESIGNER (WWISE)
[Full Time < > Fully Remote] Sound is critical in a multiplayer FPS game. Your work will be crucial in creating visceral, dynamic and incredibly detailed soundscapes that will be experienced by our players on a daily basis. Understanding of how
TEXTURE ARTIST (WEAPONS)
[Full Time < > Fully Remote] Weapons need to look good. They need to look beautiful. As the Weapon Texture Artist, you will be responsible for making sure our weapons all look uniformly appealing. Or maybe you'll apply a lick of