[Full Time < > Fully Remote]

Weapons need to look good. They need to look beautiful. As the Weapon Texture Artist, you will be responsible for making sure our weapons all look uniformly appealing. Or maybe you’ll apply a lick of paint to make them stand out? The point is – shiny shiny shiny! All FPS players love guns – so you better make ours look great!


  • Create a basic set of master materials for use across various weapons.
  • Using concept artwork, design beautiful skins for in-game Prestige challenges and MTX.
  • Ensure that overall Texture footprint is optimised, we don’t need 8K textures for everything. We just need them to look good!


  • A strong portfolio that showcases your talents.
  • Experience working in a team, or on a project. You will be required to attend meetings regularly.
  • Expert at software of your choice such as the Substance Suite. You need to make it look beautiful in-engine (UE4) too.


  • ArtStation or Video Showcase.
  • Resume which includes past projects or experience.


Very competitive monthly salary on a rolling 3 month contract.


We are an ethnically diverse, multi-cultural team from all over the world. We pride ourselves in having an inclusive, fun yet focused environment. Best of all, you can work from home! As long as the work is done, we don’t care what you do.


Send your application to contact@fragpulse.com – and we’ll get back to you within 3 days.

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